Launched by OCAT Shanghai, Amplifier – Media Art Issue by OCAT Shanghai is a Chinese-and-English bilingual e-journal with an academic focus on media art¹. The e-journal will be published through the website and WeChat account (ocatshanghai) of OCAT Shanghai. Planned as a bi-yearly publication, each edition will probe into a particular subject in the field of media art, intending to carve out a “forum” for practitioners and researchers within the fields of media art and related disciplines to make their voices heard, exchange viewpoints and further their thinking. The inaugural issue features “Media Art in Asia”. An open call has been launched to invite researchers from both China and abroad to submit their papers on this topic. The inaugural edition has been published in 2022.
Since the establishment in 2012, OCAT Shanghai has always been focusing on media art and architectural design, and committed to imbuing new verve and contents into the fields via exhibitions, research, communication, education and publication. The e-journal Amplifier marks a new attempt OCAT Shanghai makes to further its exploration and broaden its vision in media art on the theoretical level.
We look forward to receiving submissions from young researchers who pay close attention to media art. In the meantime, we also seek for possible collaborations in terms of topic selection and archive sharing. You may contact us via our WeChat account or by email (firstname.lastname@example.org).
¹At the moment, there hasn’t been a universally accepted definition of “media art” yet. But generally speaking, it refers to artworks accomplished through technological means (and the so-called “media” refers to any medium to transmit or store information). Practice in the field of audio-visual media could be traced back to the 19th century when “zoetrope” was firstly invented. “New media art”, a more “hit” concept nowadays, could basically be seen as an equivalent to “media art” in terms of their historical developments and the genres they contain, which mainly include video art, digital art, internet art, sound art, game and VR.