Liu Xin is a media artist, interaction researcher, and engineer whose practice involves installation, performance, and mixed media as platforms for discussing the complex relationship between technology, social culture, and ideology. If technology can create sensations in virtual reality, how does the virtual differ from reality? Liu is interested in exploring sensations in the technical age and interfaces that translate information through cross-modal sensory channels. The interactions with “semi-real” materials are directed towards a sensory engagement. At the same time, the objects of the senses are made to reassess the past knowledge of sensations.
After receiving an MFA from the Rhode Island School of Design, Liu joined the MIT Media Lab in 2015. She has previously worked for research institutions including Microsoft Research NYC/Asia, Google's Advanced Technology and Projects, and the Tsinghua Art and Science Media Laboratory.
In 2015, Liu Xin's work was exhibited in The Ballad of Generation Y at OCAT Shanghai.
In 2022, Liu Xin is included in the 2022 Emerging Media Artist Exhibition in Solidarity with____? at OCAT.